ผลต่างระหว่างรุ่นของ "418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2"

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แถว 9: แถว 9:
 
<td align="center">51180537</td>
 
<td align="center">51180537</td>
 
<td align="center">51180628</td>
 
<td align="center">51180628</td>
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<td align="center">51180727</td>
 
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</tr>
 
<tr>
 
<tr>
แถว 92: แถว 93:
 
                     playScreen.ChangeState(playScreen.pauseState);
 
                     playScreen.ChangeState(playScreen.pauseState);
 
             }
 
             }
 +
</geshi>
 +
</td>
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<td>
 +
<geshi lang="csharp">
 +
                else if (playScreen.gameState.BrickCount <= 0)
 +
                {
 +
                    if (lv == 3)
 +
                    {
 +
                        Constants.MAP_NAME = "map03";
 +
 +
 +
                    }
 +
                    else
 +
                    {
 +
 +
                        Constants.MAP_NAME = "map02";
 +
                        lv = 3;
 +
                    }
 +
                    playScreen.LoadContent();
 +
 +
                    if (lv2 != 3)
 +
                    {
 +
                        lv2 += 1;
 +
                        playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
 +
                    }
 +
                    else
 +
                    {
 +
                        lv = 1;
 +
                        lv2 = 1;
 +
                        Constants.MAP_NAME = "map01.txt";
 +
                        playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
 +
 +
                    }
 +
                }
 +
                else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
 +
                    playScreen.ChangeState(playScreen.pauseState);
 
</geshi>
 
</geshi>
 
</td>
 
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รุ่นแก้ไขเมื่อ 08:40, 20 มีนาคม 2554

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โค้ดเปลี่ยนด่านใน PlayScreen.cs

51180537 51180628 51180727

<geshi lang="csharp">

               else if (playScreen.gameState.BrickCount <= 0)
               {
                 
                   
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";


                   }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Stop();
                       MediaPlayer.Play(song3);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
          
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }

</geshi>

<geshi lang="csharp">

               else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                       MediaPlayer.Stop();
                   }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       MediaPlayer.Stop();
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Play(song4);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01";
                       MediaPlayer.Play(song5);
                       Constants.ascore = 0;
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }

</geshi>

<geshi lang="csharp">

               else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";


                   }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);

</geshi>