ผลต่างระหว่างรุ่นของ "418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2"
ไปยังการนำทาง
ไปยังการค้นหา
Cardcaptor (คุย | มีส่วนร่วม) |
Cardcaptor (คุย | มีส่วนร่วม) |
||
| แถว 140: | แถว 140: | ||
* 5210400433 กับ 5210404803 | * 5210400433 กับ 5210404803 | ||
[[ไฟล์:Breakout-playscreen-5210400433-5210404803.JPG|300px]] | [[ไฟล์:Breakout-playscreen-5210400433-5210404803.JPG|300px]] | ||
| + | |||
| + | === โต้ดจัดการ Bullet กับ Brick ใน GameState.cs === | ||
| + | <table> | ||
| + | <tr> | ||
| + | <td>5210450040</td> | ||
| + | <td>5210450058</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td> | ||
| + | <geshi lang="csharp"> | ||
| + | void HandleSpecificCollision(Brick brick, Bullet bullet) | ||
| + | { | ||
| + | effect7.Play(); | ||
| + | objectsToRemove.Add(bullet); | ||
| + | brick.Damage(1); | ||
| + | if (brick.Hp <= 0) | ||
| + | { | ||
| + | objectsToRemove.Add(brick); | ||
| + | score += brick.Score; | ||
| + | if (brick.Item != null) | ||
| + | { | ||
| + | Item item = brick.ReleaseItem(); | ||
| + | objectsToAdd.Add(item); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </geshi> | ||
| + | </td> | ||
| + | <td> | ||
| + | <geshi lang="csharp"> | ||
| + | void HandleSpecificCollision(Brick brick, Bullet bullet) | ||
| + | { | ||
| + | effect7.Play(); | ||
| + | objectsToRemove.Add(bullet); | ||
| + | bullet.CollideWithBrick(brick); | ||
| + | brick.Damage(1); | ||
| + | if (brick.Hp <= 0) | ||
| + | { | ||
| + | objectsToRemove.Add(brick); | ||
| + | score += brick.Score; | ||
| + | if (brick.Item != null) | ||
| + | { | ||
| + | Item item = brick.ReleaseItem(); | ||
| + | objectsToAdd.Add(item); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </geshi> | ||
| + | </td> | ||
| + | </tr> | ||
| + | </table> | ||
<!-- | <!-- | ||
รุ่นแก้ไขเมื่อ 10:22, 20 มีนาคม 2554
เนื้อหา
คะแนน
คนที่ไม่ได้ 0 คะแนน
คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก
การลอกกันที่ผมจับได้
โค้ดเปลี่ยนด่านใน PlayScreen.cs
| 51180537 | 51180628 | 51180727 |
|
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0)
{
if (lv == 3)
{
Constants.MAP_NAME = "map03";
}
else
{
Constants.MAP_NAME = "map02";
lv = 3;
}
playScreen.LoadContent();
if (lv2 != 3)
{
lv2 += 1;
MediaPlayer.Stop();
MediaPlayer.Play(song3);
playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
}
else
{
lv = 1;
lv2 = 1;
Constants.MAP_NAME = "map01.txt";
playScreen.LoadContent();
playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
}
}
else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
playScreen.ChangeState(playScreen.pauseState);
}
</geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0)
{
if (lv == 3)
{
Constants.MAP_NAME = "map03";
MediaPlayer.Stop();
}
else
{
Constants.MAP_NAME = "map02";
MediaPlayer.Stop();
lv = 3;
}
playScreen.LoadContent();
if (lv2 != 3)
{
lv2 += 1;
MediaPlayer.Play(song4);
playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
}
else
{
lv = 1;
lv2 = 1;
Constants.MAP_NAME = "map01";
MediaPlayer.Play(song5);
Constants.ascore = 0;
playScreen.LoadContent();
playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
}
}
else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
playScreen.ChangeState(playScreen.pauseState);
}
</geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0)
{
if (lv == 3)
{
Constants.MAP_NAME = "map03";
}
else
{
Constants.MAP_NAME = "map02";
lv = 3;
}
playScreen.LoadContent();
if (lv2 != 3)
{
lv2 += 1;
playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
}
else
{
lv = 1;
lv2 = 1;
Constants.MAP_NAME = "map01.txt";
playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
}
}
else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
playScreen.ChangeState(playScreen.pauseState);
</geshi> |
- 51180537 และ 51180644
โค้ด LoadContent ใน PlayScreen.cs
- 5210400433 กับ 5210404803
โต้ดจัดการ Bullet กับ Brick ใน GameState.cs
| 5210450040 | 5210450058 |
|
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet)
{
effect7.Play();
objectsToRemove.Add(bullet);
brick.Damage(1);
if (brick.Hp <= 0)
{
objectsToRemove.Add(brick);
score += brick.Score;
if (brick.Item != null)
{
Item item = brick.ReleaseItem();
objectsToAdd.Add(item);
}
}
}
</geshi> |
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet)
{
effect7.Play();
objectsToRemove.Add(bullet);
bullet.CollideWithBrick(brick);
brick.Damage(1);
if (brick.Hp <= 0)
{
objectsToRemove.Add(brick);
score += brick.Score;
if (brick.Item != null)
{
Item item = brick.ReleaseItem();
objectsToAdd.Add(item);
}
}
}
</geshi> |