ผลต่างระหว่างรุ่นของ "01219245/javascript1/tutorial3/2"

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== A randomized computer player ==
 
== A randomized computer player ==
 +
It is time to introduce the computer player.  At this point we just want something that plays, so let's write a simple player that only random a number between 1 to 3.  We shall write that as a function and call it in <tt>pickSticks</tt>
 +
 +
<syntaxhighlight lang="javascript">
 +
function computerPickAmount() {
 +
    // EXERCISE: write this function
 +
}
 +
 +
function pickSticks() {
 +
    var num = parseInt( $( "#pickNum" ).val() );
 +
    if ( isValidPickNum( num, numSticks ) ) {
 +
        numSticks -= num;
 +
        $( "#numSticks" ).text( numSticks );
 +
 +
        numSticks -= computerPickAmount();
 +
        $( "#numSticks" ).text( numSticks );
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    } else {
 +
        alert( "Invalid amount.  Please try again" );
 +
    }
 +
}
 +
</syntaxhighlight>
  
 
== Using objects to encapsulate behavior ==
 
== Using objects to encapsulate behavior ==

รุ่นแก้ไขเมื่อ 17:03, 27 มกราคม 2557

Your current JavaScript program in the script block probably look like this:

var numSticks = 21;

function pickSticks() {
    var num = parseInt( $( "#pickNum" ).val() );
    numSticks -= num;
    $( "#numSticks" ).text( numSticks );
}

$(function(){
    $("#pickButton").click(pickSticks);
});

Valid number of sticks

Let's add the code that check that the number of sticks the player want to take is valid, i.e., it is between 1 to 3 and is no larger than the current number of sticks. Let's assume that the input is an integer for now (i.e., that the user won't enter 1.5). If the amount is invalid, let's throw an alert for now.

function pickSticks() {
    var num = parseInt( $( "#pickNum" ).val() );
    if ( ( num >= 1 ) && ( num <= 3 ) && ( num <= numSticks ) ) {
        numSticks -= num;
        $( "#numSticks" ).text( numSticks );
    } else {
        alert( "Invalid amount.  Please try again" );
    }
}
Gitmark.png Try to see if the condition works. If it is working, commit your work.

The code is getting harder to read, so let's try to clean it up a bit. To make it clearer, we shall extract the code for validating conditions to a new function. Function pickStick and the new function is shown below:

function isValidPickNum( num, numSticks ) {
    return ( num >= 1 ) && ( num <= 3 ) && ( num <= numSticks );
}

function pickSticks() {
    var num = parseInt( $( "#pickNum" ).val() );
    if ( isValidPickNum( num, numSticks ) ) {
        numSticks -= num;
        $( "#numSticks" ).text( numSticks );
    } else {
        alert( "Invalid amount.  Please try again" );
    }
}
Gitmark.png Let's commit our work.

A randomized computer player

It is time to introduce the computer player. At this point we just want something that plays, so let's write a simple player that only random a number between 1 to 3. We shall write that as a function and call it in pickSticks

function computerPickAmount() {
    // EXERCISE: write this function
}

function pickSticks() {
    var num = parseInt( $( "#pickNum" ).val() );
    if ( isValidPickNum( num, numSticks ) ) {
        numSticks -= num;
        $( "#numSticks" ).text( numSticks );

        numSticks -= computerPickAmount();
        $( "#numSticks" ).text( numSticks );
    } else {
        alert( "Invalid amount.  Please try again" );
    }
}

Using objects to encapsulate behavior

Transcript

Computer player