ผลต่างระหว่างรุ่นของ "RDHR Project"

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* Microsoft Windows Server 2003 R2 Platform SDK. [http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en Grab it here.]
 
* Microsoft Windows Server 2003 R2 Platform SDK. [http://www.microsoft.com/downloads/details.aspx?FamilyId=0BAF2B35-C656-4969-ACE8-E4C0C0716ADB&displaylang=en Grab it here.]
 
: This is the newest Windows SDK I could find.
 
: This is the newest Windows SDK I could find.
 +
Please install them and DO NOT alter their installation directories. The reason is that the Windows SDK include directory is hard-coded into rdhr-c++ project files.
 +
 +
When building the "rdhr" project, you might get an error message like this:
 +
C1083: Cannot open precompiled header file: 'Debug/<Project-Name>.pch': No such file or directory.
 +
To make it go away, compile "stdafx.cpp" alone first, then build the project.
  
 
== Grammars for Scene Description Language ==
 
== Grammars for Scene Description Language ==
 
* [[RDHR/Grammar for Scene Description Language C# Version|C# Version]]
 
* [[RDHR/Grammar for Scene Description Language C# Version|C# Version]]

รุ่นแก้ไขเมื่อ 05:21, 27 กุมภาพันธ์ 2551

This page contains information about the Radiance Decomposition Hierarchical Radiosity (RDHR) research project.

Subversion Repositories

  • C# (as a fork of LightFairy library)
  • C++

Notes on Building the C++ Version

You need the following software:

It's important that you use VC2005 because CUDA only work with Microsoft C compiler 6.0 or 7.1, which comes with VC2003 or VC2005. I use VC2005 now, and the repository contains VC2005 project files.
This is the newest Windows SDK I could find.

Please install them and DO NOT alter their installation directories. The reason is that the Windows SDK include directory is hard-coded into rdhr-c++ project files.

When building the "rdhr" project, you might get an error message like this:

C1083: Cannot open precompiled header file: 'Debug/<Project-Name>.pch': No such file or directory.

To make it go away, compile "stdafx.cpp" alone first, then build the project.

Grammars for Scene Description Language