ผลต่างระหว่างรุ่นของ "01219245/cocos2d/Platform1"
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Jittat (คุย | มีส่วนร่วม) |
Jittat (คุย | มีส่วนร่วม) |
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แถว 12: | แถว 12: | ||
Previously, we have implemented our own collision detection routine. However, Cocos2d-html5 has provided us with a few nice collision detection tools. | Previously, we have implemented our own collision detection routine. However, Cocos2d-html5 has provided us with a few nice collision detection tools. | ||
− | === Bounding boxes === | + | === Bounding boxes and world co-ordinates === |
=== Intersection === | === Intersection === |
รุ่นแก้ไขเมื่อ 03:00, 26 กุมภาพันธ์ 2557
- This is part of 01219245.
This guide is very short. It only discuss various techniques in implementing platform games.
Here are a few useful links:
- The guide to implementing 2D platformers by Rodrigo Monteiro.
- Sonic Physics Guide
เนื้อหา
Collision detection: cc.Rect
Previously, we have implemented our own collision detection routine. However, Cocos2d-html5 has provided us with a few nice collision detection tools.