ผลต่างระหว่างรุ่นของ "01219245-56"
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Jittat (คุย | มีส่วนร่วม) |
Jittat (คุย | มีส่วนร่วม) |
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แถว 19: | แถว 19: | ||
* Week 3 (Feb 21): | * Week 3 (Feb 21): | ||
** Game design principles. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03b-game-design-principles.pdf slides]) | ** Game design principles. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03b-game-design-principles.pdf slides]) | ||
+ | *** Game design slides by Andrea Resmini: [http://www.slideshare.net/resmini/game-design-lecture-1 lecture1], [http://www.slideshare.net/resmini/game-design-lecture-2-15128133 lecture2], [http://www.slideshare.net/resmini/game-design-lecture-3 lecture3], [http://www.slideshare.net/resmini/game-design-lecture-4 lecture4] | ||
** Coding convention. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03a-coding-convention.pdf slides]) | ** Coding convention. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03a-coding-convention.pdf slides]) | ||
** Practice on task breakdown. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03c-task-breakdown-practice.pdf slides]) | ** Practice on task breakdown. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03c-task-breakdown-practice.pdf slides]) |
รุ่นแก้ไขเมื่อ 07:23, 6 มีนาคม 2557
This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab.
เนื้อหา
Announcements
- Make sure you have your project setup. (see below)
- Register your handle
- Inform the instructor about your progress
- Students' Achievements: Section 450, Section 451
Lectures
- Week 1 (Jan 24): Introduction. (slides)
- Modern software development:
- Agile Product Ownership in a Nutshell (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
- Business Model Canvas Explained is a nice clip that tells you what business thinks when developing a new product.
- Development and Deployment at Facebook is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
- Modern software development:
- Week 2 (Jan 31): Incremental & iterative development (slides)
- Week 3 (Feb 21):
- Week 4 (Feb 28):
Labs
- Preparations: Various practical skills (we will discuss these topic in class as well.)
- Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
- Various how-to:
- Windows:
- Linux:
- Various how-to:
- Master your Editor/IDE:
- Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
- Version control system with Git
- Getting Started with JavaScript
- Cocos2d-x
- Notes: If you want to work with cocos2d-x, you'll need to use firefox if you want to run your game from URL file://. If you want to use Chrome, follow these instructions. Don't forget to disable JavaScript cache.
- Tutorial 100: Sprites
- (optional) Tutorial 100.5: Gozilla Shoot Game
- No tutorial text right now, but you can study it from the commit logs and changes from its Git repo at bitbucket.org.
- Tutorial 101: Sprites 2 - Flappy Dot
- Small Tutorial 102: Actions, spritesheets, sound effects
- Tutorial 103: PacMan
- Guide 200: Platform game without physics engine
- Project setup
Links
- JavaScript