ผลต่างระหว่างรุ่นของ "01219245-58"

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** Test design techniques ([http://theory.cpe.ku.ac.th/wiki/images/07-test-design-technique-1.pdf slides])
 
** Test design techniques ([http://theory.cpe.ku.ac.th/wiki/images/07-test-design-technique-1.pdf slides])
 
** Practice: [[01219343/testcase/KU Student status|KU Student status]]
 
** Practice: [[01219343/testcase/KU Student status|KU Student status]]
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* Week 7 (Apr 1):
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** Estimation ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06a-estimation-data-collection.pdf slides])
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** Planning for the 2nd iteration ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06b-planning-2nd-iteration.pdf slides])
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** Code cleaning practice
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* Week 8 (Apr 8):
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** PSP
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** Code smells [http://www.industriallogic.com/blog/smells-to-refactorings-cheatsheet/ cheat sheet] from Industrial Logic.
  
 
== Labs ==
 
== Labs ==

รุ่นแก้ไขเมื่อ 16:06, 7 เมษายน 2559

This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab for 2nd semester, academic year 2558.

Announcements

Lectures

  • Week 1 (Jan 22):
    • Introduction. (slides)
    • Modern software development:
    • Coding convention. (slides)
    • Practice on task breakdown. (slides)
  • Week 2 (Feb 12):
    • Incremental & iterative development (slides)
    • Planning 1. (slides)
  • Week 5 (Mar 11):
    • Project-related practices: remote repository setup, 1st iteration task breakdown, time tracking, game mechanic test cases.
  • Week 7 (Apr 1):
    • Estimation (slides)
    • Planning for the 2nd iteration (slides)
    • Code cleaning practice
  • Week 8 (Apr 8):

Labs

Preparations

Various practical skills (we will discuss these topic in class as well.)

  • Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice. Here are a few how-to:
  • Master your Editor/IDE:

Git

JavaScript

Cococs2d-JS

We will use Cocos2d-JS as a game development framework.

Video clips

  • Git
    • Part 1 - covers the following commands: init, status, add, commit, diff, log
    • Part 2 - covers how to ignore files
    • Part 3 - covers basic branching mode and how to move the HEAD around the commit graphs
  • JavaScript: basic
    • Part 1 - introduction, variables, control flows.
    • Part 2 - functions, I/O with alert() and prompt()
    • Part 3 - how to generate random numbers

Links