ผลต่างระหว่างรุ่นของ "Prg2/space (applying design patterns)"
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Jittat (คุย | มีส่วนร่วม) |
Jittat (คุย | มีส่วนร่วม) |
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แถว 14: | แถว 14: | ||
* Bullet (in <tt>elements.py</tt>) | * Bullet (in <tt>elements.py</tt>) | ||
* Enemy (in <tt>elements.py</tt>) | * Enemy (in <tt>elements.py</tt>) | ||
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+ | == Getting started == | ||
+ | |||
+ | This is an individual assignment, but you should still use branches in git for managing your work. You should use the following template as a starter code. | ||
+ | |||
+ | * Template: [https://github.com/jittat/tk-pacman tk-pacman] | ||
+ | |||
+ | Since this is the second time you work on design patterns, the instructions would be less specific and you can use your judgement more freely to improve the code. | ||
+ | |||
+ | == Patterns == |
รุ่นแก้ไขเมื่อ 22:20, 24 มีนาคม 2564
- This is part of Programming 2 2563
Overview
In this assignment, you will apply design patterns to the provided Space Fighter code.
Understanding the current code
There are 4 main classes:
- SpaceGame
- Ship (in elements.py)
- Bullet (in elements.py)
- Enemy (in elements.py)
Getting started
This is an individual assignment, but you should still use branches in git for managing your work. You should use the following template as a starter code.
- Template: tk-pacman
Since this is the second time you work on design patterns, the instructions would be less specific and you can use your judgement more freely to improve the code.