ผลต่างระหว่างรุ่นของ "418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2"
Cardcaptor (คุย | มีส่วนร่วม)  | 
				Cardcaptor (คุย | มีส่วนร่วม)   | 
				||
| (ไม่แสดง 14 รุ่นระหว่างกลางโดยผู้ใช้คนเดียวกัน) | |||
| แถว 1: | แถว 1: | ||
== คะแนน ==  | == คะแนน ==  | ||
=== คนที่ไม่ได้ 0 คะแนน ===  | === คนที่ไม่ได้ 0 คะแนน ===  | ||
| − | * 47180278  | + | * 47180278 ได้ 83 คะแนน  | 
| − | * 51180198  | + | ** -5 for only adding one ball  | 
| − | * 51180248  | + | ** -5 for not shooting the ball immediately  | 
| − | * 5210400425  | + | ** -5 for shooting only one bullet  | 
| − | * 5210404889  | + | ** -2 for having no music when the player clears a stage  | 
| − | * 5210404897  | + | * 51180198 ได้ 100 คะแนน  | 
| − | * 5210405036  | + | * 51180248 ได้ 100 คะแนน  | 
| + | * 5210400425 ได้ 100 คะแนน  | ||
| + | * 5210400514 ได้ 93 คะแนน  | ||
| + | ** -2 for no background music"	  | ||
| + | ** -5 for not changing the background image  | ||
| + | * 5210404889 ได้ 100 คะแนน  | ||
| + | * 5210404897 ได้ 98 คะแนน  | ||
| + | ** -2 for not having music when player clears a stage  | ||
| + | * 5210405036 ได้ 98 คะแนน  | ||
| + | ** -2 for not having music when player clears a stage  | ||
| + | * 5210450937 ได้ 94 คะแนน  | ||
| + | ** -2 for no sound when bar hits wall  | ||
| + | ** -2 for no sound when bar dies  | ||
| + | ** -2 for not playing a song when the player clears a stage  | ||
| + | * 5210450562 ได้ 100 คะแนน  | ||
=== คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก ===  | === คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก ===  | ||
| แถว 20: | แถว 34: | ||
* 5210450104  | * 5210450104  | ||
* 5210450147  | * 5210450147  | ||
| − | |||
* 5210450597  | * 5210450597  | ||
| − | |||
== การลอกกันที่ผมจับได้ ==  | == การลอกกันที่ผมจับได้ ==  | ||
| แถว 494: | แถว 506: | ||
</geshi>  | </geshi>  | ||
</td>  | </td>  | ||
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<td>  | <td>  | ||
<geshi lang="csharp">  | <geshi lang="csharp">  | ||
| แถว 515: | แถว 515: | ||
using Microsoft.Xna.Framework;  | using Microsoft.Xna.Framework;  | ||
using Microsoft.Xna.Framework.Content;  | using Microsoft.Xna.Framework.Content;  | ||
| − | |||
namespace BreakoutLib  | namespace BreakoutLib  | ||
| แถว 539: | แถว 538: | ||
             get { return animation.Displacement; }  |              get { return animation.Displacement; }  | ||
         }  |          }  | ||
| − | + | ||
| + | |||
         public Rectangle CollisionRect  |          public Rectangle CollisionRect  | ||
         {  |          {  | ||
| แถว 548: | แถว 548: | ||
                     (int)(Position.Y),  |                      (int)(Position.Y),  | ||
                     (int)5,  |                      (int)5,  | ||
| − |                      (int)  | + |                      (int)10);  | 
             }  |              }  | ||
         }  |          }  | ||
| แถว 558: | แถว 558: | ||
             set { velocity = value; }  |              set { velocity = value; }  | ||
         }  |          }  | ||
| + | |||
         private int attackPower;  |          private int attackPower;  | ||
         public int AttackPower  |          public int AttackPower  | ||
| แถว 563: | แถว 564: | ||
             get { return attackPower; }  |              get { return attackPower; }  | ||
         }  |          }  | ||
| + | |||
         private float xPositionFromBarCenter;  |          private float xPositionFromBarCenter;  | ||
         public float XPositionFromBarCenter  |          public float XPositionFromBarCenter  | ||
| แถว 568: | แถว 570: | ||
             get { return xPositionFromBarCenter; }  |              get { return xPositionFromBarCenter; }  | ||
             set { xPositionFromBarCenter = value; }  |              set { xPositionFromBarCenter = value; }  | ||
| − |          }   | + |          }  | 
         public Bullet()  |          public Bullet()  | ||
         {  |          {  | ||
| − |              velocity = new Vector2(0, -0.  | + |              velocity = new Vector2(0, -0.5f);  | 
             animation = new TranslationAnimation(bulletAnimation);  |              animation = new TranslationAnimation(bulletAnimation);  | ||
| − | + | ||
             attackPower = 1;  |              attackPower = 1;  | ||
| + | |||
         }  |          }  | ||
| แถว 583: | แถว 586: | ||
         }  |          }  | ||
| − | + |          public void CollideWithBrick(Brick brick)  | |
         {  |          {  | ||
| − | + |              //this.attackPower = 0;  | |
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         }  |          }  | ||
| แถว 698: | แถว 607: | ||
             if (intersectingArea.Height > intersectingArea.Width)  |              if (intersectingArea.Height > intersectingArea.Width)  | ||
                 return false;  |                  return false;  | ||
| − | + | ||
             return true;  |              return true;  | ||
         }  |          }  | ||
| แถว 705: | แถว 614: | ||
</geshi>  | </geshi>  | ||
</td>  | </td>  | ||
| + | </tr>  | ||
| + | </table>  | ||
| + | |||
| + | ==== อีกรูปแบบหนึ่งที่คล้ายๆ กัน ====  | ||
| + | <table>  | ||
| + | <tr>  | ||
| + | <td align="center">5210450040</td>  | ||
| + | <td align="center">5210450104</td>  | ||
| + | </tr>  | ||
| + | <tr>  | ||
<td>  | <td>  | ||
<geshi lang="csharp">  | <geshi lang="csharp">  | ||
| แถว 714: | แถว 633: | ||
using Microsoft.Xna.Framework;  | using Microsoft.Xna.Framework;  | ||
using Microsoft.Xna.Framework.Content;  | using Microsoft.Xna.Framework.Content;  | ||
| + | |||
namespace BreakoutLib  | namespace BreakoutLib  | ||
| แถว 737: | แถว 657: | ||
             get { return animation.Displacement; }  |              get { return animation.Displacement; }  | ||
         }  |          }  | ||
| − | + | ||
| − | |||
         public Rectangle CollisionRect  |          public Rectangle CollisionRect  | ||
         {  |          {  | ||
| แถว 747: | แถว 666: | ||
                     (int)(Position.Y),  |                      (int)(Position.Y),  | ||
                     (int)5,  |                      (int)5,  | ||
| − |                      (int)  | + |                      (int)5);  | 
             }  |              }  | ||
         }  |          }  | ||
| แถว 757: | แถว 676: | ||
             set { velocity = value; }  |              set { velocity = value; }  | ||
         }  |          }  | ||
| − | |||
         private int attackPower;  |          private int attackPower;  | ||
         public int AttackPower  |          public int AttackPower  | ||
| แถว 763: | แถว 681: | ||
             get { return attackPower; }  |              get { return attackPower; }  | ||
         }  |          }  | ||
| − | |||
         private float xPositionFromBarCenter;  |          private float xPositionFromBarCenter;  | ||
         public float XPositionFromBarCenter  |          public float XPositionFromBarCenter  | ||
| แถว 769: | แถว 686: | ||
             get { return xPositionFromBarCenter; }  |              get { return xPositionFromBarCenter; }  | ||
             set { xPositionFromBarCenter = value; }  |              set { xPositionFromBarCenter = value; }  | ||
| − |          }  | + |          }         | 
         public Bullet()  |          public Bullet()  | ||
         {  |          {  | ||
| − |              velocity = new Vector2(0, -0.  | + |              velocity = new Vector2(0, -0.2f);              | 
             animation = new TranslationAnimation(bulletAnimation);  |              animation = new TranslationAnimation(bulletAnimation);  | ||
| − | + | ||
             attackPower = 1;  |              attackPower = 1;  | ||
| − | |||
         }  |          }  | ||
| แถว 783: | แถว 699: | ||
         {  |          {  | ||
             Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);  |              Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);  | ||
| − | |||
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         }  |          }  | ||
| แถว 809: | แถว 720: | ||
             return true;  |              return true;  | ||
         }  |          }  | ||
| − |      }   | + |      }  | 
}  | }  | ||
</geshi>  | </geshi>  | ||
| แถว 826: | แถว 737: | ||
{  | {  | ||
     public class Bullet : GameObject  |      public class Bullet : GameObject  | ||
| − | + |         {  | |
         private static Animation bulletAnimation;  |          private static Animation bulletAnimation;  | ||
| แถว 833: | แถว 744: | ||
             bulletAnimation = Animation.Load("bullet.anim", content);  |              bulletAnimation = Animation.Load("bullet.anim", content);  | ||
         }  |          }  | ||
| − | |||
         private TranslationAnimation animation;  |          private TranslationAnimation animation;  | ||
         public override GameLib.Animation.Animation Animation  |          public override GameLib.Animation.Animation Animation  | ||
| แถว 839: | แถว 749: | ||
             get { return animation; }  |              get { return animation; }  | ||
         }  |          }  | ||
| − | |||
         public Vector2 Position  |          public Vector2 Position  | ||
         {  |          {  | ||
| แถว 845: | แถว 754: | ||
             get { return animation.Displacement; }  |              get { return animation.Displacement; }  | ||
         }  |          }  | ||
| − | |||
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         public Rectangle CollisionRect  |          public Rectangle CollisionRect  | ||
| แถว 884: | แถว 779: | ||
             get { return attackPower; }  |              get { return attackPower; }  | ||
         }  |          }  | ||
| − | + | ||
         private float xPositionFromBarCenter;  |          private float xPositionFromBarCenter;  | ||
         public float XPositionFromBarCenter  |          public float XPositionFromBarCenter  | ||
| แถว 891: | แถว 786: | ||
             set { xPositionFromBarCenter = value; }  |              set { xPositionFromBarCenter = value; }  | ||
         }  |          }  | ||
| − | |||
| − | |||
         public Bullet()  |          public Bullet()  | ||
         {  |          {  | ||
| − |              velocity = new Vector2(0  | + |              velocity = new Vector2(0, -0.2f);              | 
             animation = new TranslationAnimation(bulletAnimation);  |              animation = new TranslationAnimation(bulletAnimation);  | ||
             attackPower = 1;  |              attackPower = 1;  | ||
| − | |||
         }  |          }  | ||
| − | |||
| − | |||
         public void UpdatePosition(GameTime gameTime)  |          public void UpdatePosition(GameTime gameTime)  | ||
| − |          {  | + |          {          | 
| − | + |              Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);  | |
         }  |          }  | ||
| − | |||
| − | |||
         private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)  |          private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)  | ||
| แถว 928: | แถว 816: | ||
             if (intersectingArea.Height > intersectingArea.Width)  |              if (intersectingArea.Height > intersectingArea.Width)  | ||
                 return false;  |                  return false;  | ||
| − | + | ||
             return true;  |              return true;  | ||
         }  |          }  | ||
| − |      }  | + |      }      | 
}  | }  | ||
</geshi>  | </geshi>  | ||
รุ่นแก้ไขปัจจุบันเมื่อ 09:53, 21 มีนาคม 2554
เนื้อหา
คะแนน
คนที่ไม่ได้ 0 คะแนน
- 47180278 ได้ 83 คะแนน
- -5 for only adding one ball
 - -5 for not shooting the ball immediately
 - -5 for shooting only one bullet
 - -2 for having no music when the player clears a stage
 
 - 51180198 ได้ 100 คะแนน
 - 51180248 ได้ 100 คะแนน
 - 5210400425 ได้ 100 คะแนน
 - 5210400514 ได้ 93 คะแนน
- -2 for no background music"
 - -5 for not changing the background image
 
 - 5210404889 ได้ 100 คะแนน
 - 5210404897 ได้ 98 คะแนน
- -2 for not having music when player clears a stage
 
 - 5210405036 ได้ 98 คะแนน
- -2 for not having music when player clears a stage
 
 - 5210450937 ได้ 94 คะแนน
- -2 for no sound when bar hits wall
 - -2 for no sound when bar dies
 - -2 for not playing a song when the player clears a stage
 
 - 5210450562 ได้ 100 คะแนน
 
คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก
- 51180537
 - 51180628
 - 51180727
 - 51180644
 - 5210400433
 - 5210404803
 - 5210450040
 - 5210450058
 - 5210450104
 - 5210450147
 - 5210450597
 
การลอกกันที่ผมจับได้
โค้ดเปลี่ยนด่านใน PlayScreen.cs
| 51180537 | 51180628 | 51180727 | 
| 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                 
                   
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                    }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Stop();
                       MediaPlayer.Play(song3);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
          
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }
</geshi>  | 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                       MediaPlayer.Stop();
                   }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       MediaPlayer.Stop();
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Play(song4);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01";
                       MediaPlayer.Play(song5);
                       Constants.ascore = 0;
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }
</geshi>  | 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                    }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
</geshi>  | 
- 51180537 และ 51180644
 
Bullet.cs (Pattern 1)
นิสิตหลายคนทำการคัดลอก Ball.cs มาเป็น Bullet.cs (47180278, 51180248, 5210404889, 5210404897, 5210400425, และ 5210405036) นี่ไม่นับเป็นการลอกเนื่องจากเป็นการใช้โค้ดเก่าของอาจารย์ อย่างไรก็ดีโค้ดของนิสิต 7 คนข้างล่างนี้มีลักษณะเด่นเหมือนๆ กัน ดังต่อไปนี้ คือ
- เหลือเมธอด CollideOnTopSurface และ ColildeOnButtomSurface ไว้ ไม่คง CollideOnLeftSurface และ CollideOnRightSurface ของ Ball.cs เดิมไว้
 - กำหนดให้ Bullet มีขนาด 5 x 5 ช่องเหมือนๆ กัน
 
นอกจากนี้ไฟล์ของนิสิตบางคู่ัยังเหมือนกันทุกไบต์ จึงสันนิษฐานเอาไว้ว่าลอกกัน
| 5210450058 | 5210450147 | 5210450597 | |
| 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           velocity = new Vector2(0.0f, -0.2f);            
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
        public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)5);
           }
       }
        private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       public void CollideWithBrick(Brick brick)
       {
}        private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
   }    
} </geshi>  | 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           velocity = new Vector2(0.0f, -0.2f);            
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
        public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)5);
           }
       }
        private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       public void CollideWithBrick(Brick brick)
       {
}        private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
   }    
} </geshi>  | 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           velocity = new Vector2(0.0f, -0.2f);            
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
        public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)5);
           }
       }
        private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       public void CollideWithBrick(Brick brick)
       {
}        private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
   }    
} </geshi>  | 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       
      
       public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)10);
           }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           velocity = new Vector2(0, -0.5f);
           animation = new TranslationAnimation(bulletAnimation);
           
           attackPower = 1;
           
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
       public void CollideWithBrick(Brick brick)
       {
           //this.attackPower = 0;
       }
       private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
   }    
} </geshi>  | 
อีกรูปแบบหนึ่งที่คล้ายๆ กัน
| 5210450040 | 5210450104 | 
| 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; 
    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)5);
           }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }       
       public Bullet()
       {
           velocity = new Vector2(0, -0.2f);            
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
       private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
   }
} </geshi>  | 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using GameLib.Animation; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace BreakoutLib {    public class Bullet : GameObject
       {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X),
                   (int)(Position.Y),
                   (int)5,
                   (int)5);
           }
       }
       private Vector2 velocity;
       public Vector2 Velocity
       {
           get { return velocity; }
           set { velocity = value; }
       }
       private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           velocity = new Vector2(0, -0.2f);            
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
       }
       public void UpdatePosition(GameTime gameTime)
       {        
            Position = Position + velocity * (float)(gameTime.ElapsedGameTime.TotalMilliseconds);
       }
       private bool CollidedOnTopSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y > brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
           return true;
       }
       private bool CollidedOnBottomSurface(Brick brick, Rectangle intersectingArea)
       {
           if (intersectingArea.Center.Y < brick.CollisionRect.Center.Y)
               return false;
           if (intersectingArea.Height > intersectingArea.Width)
               return false;
            
           return true;
       }
   }    
} </geshi>  | 
Bullet.cs (Pattern 2)
เหมือนทุกไบต์
| 5210400433 | 5210404803 | 
| 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using GameLib; using GameLib.Animation; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       public int Radius
       {
           get { return (int)Constants.BALL_RADIUS; }
       }
       public int Diameter
       {
           get { return Radius * 2; }
       }
       public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X - Radius),
                   (int)(Position.Y - Radius),
                   (int)Diameter,
                   (int)Diameter);
           }
       }
        private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
           xPositionFromBarCenter = Radius;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = new Vector2(Position.X,
               Position.Y - Constants.BALL_VERTICAL_SPEED * (float)gameTime.ElapsedGameTime.TotalMilliseconds);
       }
   }
} </geshi>  | 
 <geshi lang="csharp"> using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using GameLib; using GameLib.Animation; namespace BreakoutLib {    public class Bullet : GameObject
   {
       private static Animation bulletAnimation;
       public static void LoadContent(ContentManager content)
       {
           bulletAnimation = Animation.Load("bullet.anim", content);
       }
       private TranslationAnimation animation;
       public override GameLib.Animation.Animation Animation
       {
           get { return animation; }
       }
       public Vector2 Position
       {
           set { animation.Displacement = value; }
           get { return animation.Displacement; }
       }
       public int Radius
       {
           get { return (int)Constants.BALL_RADIUS; }
       }
       public int Diameter
       {
           get { return Radius * 2; }
       }
       public Rectangle CollisionRect
       {
           get
           {
               return new Rectangle(
                   (int)(Position.X - Radius),
                   (int)(Position.Y - Radius),
                   (int)Diameter,
                   (int)Diameter);
           }
       }
        private int attackPower;
       public int AttackPower
       {
           get { return attackPower; }
       }
       private float xPositionFromBarCenter;
       public float XPositionFromBarCenter
       {
           get { return xPositionFromBarCenter; }
           set { xPositionFromBarCenter = value; }
       }
       public Bullet()
       {
           animation = new TranslationAnimation(bulletAnimation);
           attackPower = 1;
           xPositionFromBarCenter = Radius;
       }
       public void UpdatePosition(GameTime gameTime)
       {
           Position = new Vector2(Position.X,
               Position.Y - Constants.BALL_VERTICAL_SPEED * (float)gameTime.ElapsedGameTime.TotalMilliseconds);
       }
   }
} </geshi>  |