ผลต่างระหว่างรุ่นของ "01219245-57"

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: ''This is an old homepage from last year.  For the recent offering, please see [[01219245]].''
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This is a course homepage for '''01219245/01219246 Individual Software Process and Individual Software Process Lab''' for 2nd semester, academic year 2557.
 
This is a course homepage for '''01219245/01219246 Individual Software Process and Individual Software Process Lab''' for 2nd semester, academic year 2557.
  
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*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
 
*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
  
* Week 2 (Jan 31): Incremental & iterative development ([http://theory.cpe.ku.ac.th/wiki/images/01219245-02-incremental-development.pdf slides])
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* Week 2 (Jan 23): Incremental & iterative development ([http://theory.cpe.ku.ac.th/wiki/images/01219245-02-incremental-development.pdf slides])
 
** Practice on task breakdown. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03c-task-breakdown-practice.pdf slides])
 
** Practice on task breakdown. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03c-task-breakdown-practice.pdf slides])
 
** Coding convention. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03a-coding-convention.pdf slides])
 
** Coding convention. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03a-coding-convention.pdf slides])
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* Week 3 (Feb 13):
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** Game design principles.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-03b-game-design-principles.pdf slides])
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*** Game design slides by [http://www.slideshare.net/resmini Andrea Resmini]: [http://www.slideshare.net/resmini/game-design-lecture-1 lecture1], [http://www.slideshare.net/resmini/game-design-lecture-2-15128133 lecture2], [http://www.slideshare.net/resmini/game-design-lecture-3 lecture3], [http://www.slideshare.net/resmini/game-design-lecture-4 lecture4]
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** Planning 1. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04c-planning1.pdf slides])
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** Clean code: Meaningful names. ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04b-meaningful-names.pdf slides])
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* Week 4 (Feb 20):
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** Software testing, Unit testing, TDD ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04a-test-principles-unit-testing.pdf slides])
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** Unit testing in JavaScript ([http://theory.cpe.ku.ac.th/wiki/images/01219245-04b-unit-testing-javascript.pdf slides])
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** Template for TDD practice: [http://theory.cpe.ku.ac.th/wiki/images/219245-practice.zip 219245-practice.zip]
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* Week 5 (Feb 27):
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** Project planning ([http://theory.cpe.ku.ac.th/wiki/images/01219245-05a-planning2.pdf slides])
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** Clean code: functions ([http://theory.cpe.ku.ac.th/wiki/images/01219245-05b-functions.pdf slides])
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* Week 6 (Mar 13):
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** Test design techniques ([http://theory.cpe.ku.ac.th/wiki/images/07-test-design-technique-1.pdf slides])
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** Practice: [[01219343/testcase/KU Student status|KU Student status]]
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* Week 7 (Apr 3):
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** Estimation ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06a-estimation-data-collection.pdf slides])
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** Planning for the 2nd iteration ([http://theory.cpe.ku.ac.th/wiki/images/01219245-06b-planning-2nd-iteration.pdf slides])
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** Code cleaning practice
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* Week 8 (Apr 10):
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** Planning for the 3rd iteration ([http://theory.cpe.ku.ac.th/wiki/images/01219245-08a-planning-3rd-iteration.pdf slides])
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** Code smells [http://www.industriallogic.com/blog/smells-to-refactorings-cheatsheet/ cheat sheet] from Industrial Logic.
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* Week 9 (Apr 17):
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** Practice TDD for objects with states ([http://theory.cpe.ku.ac.th/wiki/images/01219245-09a-tdd-practice2.pdf slide])
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** Template: [http://theory.cpe.ku.ac.th/wiki/images/219245-practice2.zip 219245-practice2.zip]
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** PSP
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* Week 10 (Apr 24) Software Estimation:
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**Slides:
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*** [http://www.mountaingoatsoftware.com/presentations/agile-estimating Agile estimating] from Mountain Goat Software
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*** [http://www.construx.com/Resources/Presentation/Agile_Estimation__Key_Principlies_and_Practices_for_Successful_Agile_Practices/ Agile Estimation: Key Principles and Practices for Successful Agile Projects] from Construx.
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* Week 11 (May 1) Software Design:
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** [http://www.principles-wiki.net/principles:don_t_repeat_yourself DRY], [http://www.principles-wiki.net/principles:single_level_of_abstraction SLAP], [http://www.principles-wiki.net/principles:single_responsibility_principle SRP] from [http://www.principles-wiki.net/start Principles Wiki]
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** [http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod Principles of OOD] by Robert Martin
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** Slides:
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*** [http://www.slideshare.net/jonkruger/solid-software-design-principles SOLID: software design principles] by Jon Kruger (slideshare)
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*** [http://www.slideshare.net/skarpushin/solid-ood-dry SOLID, DRY, SLAP] by Сергей Карпушин (slideshare)
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* Week 12 (May 8) Project fair
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* Week 13 Soft skills for software engineers
  
 
== Labs ==
 
== Labs ==
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* Cococs2d-JS
 
* Cococs2d-JS
 
** We will use [http://cocos2d-x.org/products#cocos2dx-js Cocos2d-JS] as a game development framework.
 
** We will use [http://cocos2d-x.org/products#cocos2dx-js Cocos2d-JS] as a game development framework.
** [[01219245/cocos2d-js/installation|Installation]]
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** [[01219245/cocos2d-js/installation/3.2|Installation]]
** [[01219245/cocos2d-js/Sprites|Tutorial 100: Sprites]]
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** [[01219245/cocos2d-js/Sprites|Tutorial 100]] - sprites
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** [[01219245/cocos2d-js/Sprites2|Tutorial 101: Sprites 2 - Flappy Dot]]
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*** [[01219245/cocos2d-js/Actions|Small Tutorial 102: Actions, spritesheets, sound effects]]
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** [[01219245/cocos2d-js/Maze|Tutorial 103: PacMan]]
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** [[01219245/cocos2d-js/Platform1|Guide 200: Platform game without physics engine]]
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* Project setup/review
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** [[01219245/repository setup|Project repository setup]]
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** [[01219245/trello setup|Trello board setup]]
  
 
== Video clips ==
 
== Video clips ==

รุ่นแก้ไขปัจจุบันเมื่อ 16:01, 15 กุมภาพันธ์ 2559

This is an old homepage from last year. For the recent offering, please see 01219245.

This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab for 2nd semester, academic year 2557.

Announcements

Lectures

  • Week 1 (Jan 16): Introduction. (slides)
    • Modern software development:
  • Week 2 (Jan 23): Incremental & iterative development (slides)
    • Practice on task breakdown. (slides)
    • Coding convention. (slides)
  • Week 5 (Feb 27):
  • Week 7 (Apr 3):
    • Estimation (slides)
    • Planning for the 2nd iteration (slides)
    • Code cleaning practice
  • Week 8 (Apr 10):
    • Planning for the 3rd iteration (slides)
    • Code smells cheat sheet from Industrial Logic.
  • Week 12 (May 8) Project fair
  • Week 13 Soft skills for software engineers

Labs

  • Preparations: Various practical skills (we will discuss these topic in class as well.)
    • Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
      • Various how-to:
        • Windows:
        • Linux:
    • Master your Editor/IDE:

Video clips

  • Git
    • Part 1 - covers the following commands: init, status, add, commit, diff, log
    • Part 2 - covers how to ignore files
    • Part 3 - covers basic branching mode and how to move the HEAD around the commit graphs
  • JavaScript: basic
    • Part 1 - introduction, variables, control flows.
    • Part 2 - functions, I/O with alert() and prompt()
    • Part 3 - how to generate random numbers

Links