ผลต่างระหว่างรุ่นของ "Algo lab/notes/lists 67"

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แถว 13: แถว 13:
 
*** You need to do some book keeping to make sure you know that some number is in the list.
 
*** You need to do some book keeping to make sure you know that some number is in the list.
 
*** Since the numbers of the balls are in the range 1 - 200000, you can simply use an array to for that.  You have to be careful to update the array when balls are removed as well.
 
*** Since the numbers of the balls are in the range 1 - 200000, you can simply use an array to for that.  You have to be careful to update the array when balls are removed as well.
 +
*** [[Algo_lab/zamoo|sample code]]
  
 
* Stacks ([https://en.wikipedia.org/wiki/Stack_(abstract_data_type) wikipedia])
 
* Stacks ([https://en.wikipedia.org/wiki/Stack_(abstract_data_type) wikipedia])
แถว 23: แถว 24:
 
* mid63_table
 
* mid63_table
 
* mid64_slot - you can try all possible rotations (probably using 3-level nested loops)
 
* mid64_slot - you can try all possible rotations (probably using 3-level nested loops)
 +
** [[Algo lab/slot|hints]]

รุ่นแก้ไขปัจจุบันเมื่อ 04:44, 26 สิงหาคม 2567

Linked list tasks

  • Queues (wikipedia)
    • b2_icecream1 - you can implement queues using list. (you can use push_back to add something to the queue and use front and pop_front to take stuff out)
    • b3_icecream2
    • Templates: icecream1
  • Linked lists
    • mid61_cookies - linked lists insertion, traversal, and deletion
    • mid62_bonus - linked lists, iteration, insertion
    • mid64_colorrocks - linked lists (or array)
    • mid65_zamoozooma - linked lists, insertion (push_front, push_back), deletion
      • You need to do some book keeping to make sure you know that some number is in the list.
      • Since the numbers of the balls are in the range 1 - 200000, you can simply use an array to for that. You have to be careful to update the array when balls are removed as well.
      • sample code

2D-array tasks

  • mid63_table
  • mid64_slot - you can try all possible rotations (probably using 3-level nested loops)