ผลต่างระหว่างรุ่นของ "418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2"
		
		
		
		
		
		
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Cardcaptor (คุย | มีส่วนร่วม)  | 
				Cardcaptor (คุย | มีส่วนร่วม)   | 
				||
| แถว 129: | แถว 129: | ||
                 else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))  |                  else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))  | ||
                     playScreen.ChangeState(playScreen.pauseState);  |                      playScreen.ChangeState(playScreen.pauseState);  | ||
| + | </geshi>  | ||
| + | </td>  | ||
| + | </tr>  | ||
| + | </table>  | ||
| + | |||
| + | === โค้ด LoadContent ใน PlayScreen.cs ===  | ||
| + | <table>  | ||
| + | <tr>  | ||
| + | <td align="center">5210400433</td>  | ||
| + | <td align="center">5210404803</td>  | ||
| + | </tr>  | ||
| + | <tr>  | ||
| + | <td>  | ||
| + | <geshi lang="csharp">  | ||
| + |             UInt16 oldLives;  | ||
| + |             if (level == 0)  | ||
| + |             {  | ||
| + |                 score = 0;  | ||
| + |                 oldLives = (UInt16)(Constants.INITIAL_REMAINING_LIVES); ;  | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP01_NAME);  | ||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME1);  | ||
| + |                 fontColor = Color.Black;  | ||
| + |             }  | ||
| + |             else if (level == 1)  | ||
| + |             {  | ||
| + |                 sfx_instance = winner.CreateInstance();  | ||
| + |                 sfx_instance.Play();  | ||
| + |                 score = (UInt16)gameState.Score;  | ||
| + |                 oldLives = (UInt16)gameState.RemainingLives;   | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP02_NAME);  | ||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME2);  | ||
| + |                 fontColor = Color.Black;  | ||
| + | |||
| + |             }  | ||
| + |             else  | ||
| + |             {  | ||
| + |                 sfx_instance = winner.CreateInstance();  | ||
| + |                 sfx_instance.Play();  | ||
| + |                 score = (UInt16)gameState.Score;  | ||
| + |                 oldLives = (UInt16)gameState.RemainingLives;  | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP03_NAME);  | ||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME3);  | ||
| + |                 fontColor = Color.White;  | ||
| + |             }  | ||
| + | </geshi>  | ||
| + | </td>  | ||
| + | <td>  | ||
| + | <geshi lang="csharp">  | ||
| + |             UInt16 oldLives;  | ||
| + |             if (level == 0)  | ||
| + |             {  | ||
| + | |||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN1_BACKGROUND_NAME);  | ||
| + |                 score = 0;  | ||
| + |                 oldLives = (UInt16)(Constants.INITIAL_REMAINING_LIVES); ;  | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP01_NAME);  | ||
| + |             }  | ||
| + |             else if (level == 1)  | ||
| + |             {  | ||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN2_BACKGROUND_NAME);  | ||
| + |                 Music.SetSong2();  | ||
| + | |||
| + |                 score = (UInt16)gameState.Score;  | ||
| + |                 oldLives = (UInt16)gameState.RemainingLives;   | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP02_NAME);  | ||
| + |             }  | ||
| + |             else  | ||
| + |             {  | ||
| + |                 Music.SetSong3();  | ||
| + |                 background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN3_BACKGROUND_NAME);  | ||
| + |                 score = (UInt16)gameState.Score;  | ||
| + |                 oldLives = (UInt16)gameState.RemainingLives;  | ||
| + |                 map = Game.Content.Load<Map>(Constants.MAP03_NAME);  | ||
| + |             }  | ||
</geshi>  | </geshi>  | ||
</td>  | </td>  | ||
รุ่นแก้ไขเมื่อ 08:59, 20 มีนาคม 2554
เนื้อหา
คะแนน
คนที่ไม่ได้ 0 คะแนน
คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก
การลอกกันที่ผมจับได้
โค้ดเปลี่ยนด่านใน PlayScreen.cs
| 51180537 | 51180628 | 51180727 | 
| 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                 
                   
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                    }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Stop();
                       MediaPlayer.Play(song3);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
          
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }
</geshi>  | 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                       MediaPlayer.Stop();
                   }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       MediaPlayer.Stop();
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       MediaPlayer.Play(song4);
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01";
                       MediaPlayer.Play(song5);
                       Constants.ascore = 0;
                       playScreen.LoadContent();
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
           }
</geshi>  | 
 <geshi lang="csharp">                else if (playScreen.gameState.BrickCount <= 0)
               {
                   if (lv == 3)
                   {
                       Constants.MAP_NAME = "map03";
                    }
                   else
                   {
                       Constants.MAP_NAME = "map02";
                       lv = 3;
                   }
                   playScreen.LoadContent();
                   if (lv2 != 3)
                   {
                       lv2 += 1;
                       playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME);
                   }
                   else
                   {
                       lv = 1;
                       lv2 = 1;
                       Constants.MAP_NAME = "map01.txt";
                       playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME);
                   }
               }
               else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey))
                   playScreen.ChangeState(playScreen.pauseState);
</geshi>  | 
โค้ด LoadContent ใน PlayScreen.cs
| 5210400433 | 5210404803 | 
| 
 <geshi lang="csharp">            UInt16 oldLives;
           if (level == 0)
           {
               score = 0;
               oldLives = (UInt16)(Constants.INITIAL_REMAINING_LIVES); ;
               map = Game.Content.Load<Map>(Constants.MAP01_NAME);
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME1);
               fontColor = Color.Black;
           }
           else if (level == 1)
           {
               sfx_instance = winner.CreateInstance();
               sfx_instance.Play();
               score = (UInt16)gameState.Score;
               oldLives = (UInt16)gameState.RemainingLives; 
               map = Game.Content.Load<Map>(Constants.MAP02_NAME);
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME2);
               fontColor = Color.Black;
           }
           else
           {
               sfx_instance = winner.CreateInstance();
               sfx_instance.Play();
               score = (UInt16)gameState.Score;
               oldLives = (UInt16)gameState.RemainingLives;
               map = Game.Content.Load<Map>(Constants.MAP03_NAME);
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN_BACKGROUND_NAME3);
               fontColor = Color.White;
           }
</geshi>  | 
 <geshi lang="csharp">            UInt16 oldLives;
           if (level == 0)
           {
               
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN1_BACKGROUND_NAME);
               score = 0;
               oldLives = (UInt16)(Constants.INITIAL_REMAINING_LIVES); ;
               map = Game.Content.Load<Map>(Constants.MAP01_NAME);
           }
           else if (level == 1)
           {
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN2_BACKGROUND_NAME);
               Music.SetSong2();
               score = (UInt16)gameState.Score;
               oldLives = (UInt16)gameState.RemainingLives; 
               map = Game.Content.Load<Map>(Constants.MAP02_NAME);
           }
           else
           {
               Music.SetSong3();
               background = Game.Content.Load<Texture2D>(Constants.PLAY_SCREEN3_BACKGROUND_NAME);
               score = (UInt16)gameState.Score;
               oldLives = (UInt16)gameState.RemainingLives;
               map = Game.Content.Load<Map>(Constants.MAP03_NAME);
           }
</geshi>  |