ผลต่างระหว่างรุ่นของ "418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2"
ไปยังการนำทาง
ไปยังการค้นหา
Cardcaptor (คุย | มีส่วนร่วม) |
Cardcaptor (คุย | มีส่วนร่วม) |
||
แถว 140: | แถว 140: | ||
* 5210400433 กับ 5210404803 | * 5210400433 กับ 5210404803 | ||
[[ไฟล์:Breakout-playscreen-5210400433-5210404803.JPG|300px]] | [[ไฟล์:Breakout-playscreen-5210400433-5210404803.JPG|300px]] | ||
+ | |||
+ | === โต้ดจัดการ Bullet กับ Brick ใน GameState.cs === | ||
+ | <table> | ||
+ | <tr> | ||
+ | <td>5210450040</td> | ||
+ | <td>5210450058</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <geshi lang="csharp"> | ||
+ | void HandleSpecificCollision(Brick brick, Bullet bullet) | ||
+ | { | ||
+ | effect7.Play(); | ||
+ | objectsToRemove.Add(bullet); | ||
+ | brick.Damage(1); | ||
+ | if (brick.Hp <= 0) | ||
+ | { | ||
+ | objectsToRemove.Add(brick); | ||
+ | score += brick.Score; | ||
+ | if (brick.Item != null) | ||
+ | { | ||
+ | Item item = brick.ReleaseItem(); | ||
+ | objectsToAdd.Add(item); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </geshi> | ||
+ | </td> | ||
+ | <td> | ||
+ | <geshi lang="csharp"> | ||
+ | void HandleSpecificCollision(Brick brick, Bullet bullet) | ||
+ | { | ||
+ | effect7.Play(); | ||
+ | objectsToRemove.Add(bullet); | ||
+ | bullet.CollideWithBrick(brick); | ||
+ | brick.Damage(1); | ||
+ | if (brick.Hp <= 0) | ||
+ | { | ||
+ | objectsToRemove.Add(brick); | ||
+ | score += brick.Score; | ||
+ | if (brick.Item != null) | ||
+ | { | ||
+ | Item item = brick.ReleaseItem(); | ||
+ | objectsToAdd.Add(item); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </geshi> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
<!-- | <!-- |
รุ่นแก้ไขเมื่อ 10:22, 20 มีนาคม 2554
เนื้อหา
คะแนน
คนที่ไม่ได้ 0 คะแนน
คนที่ได้ 0 คะแนนเนื่องจากลอกเพื่อนหรือให้เพื่อนลอก
การลอกกันที่ผมจับได้
โค้ดเปลี่ยนด่านใน PlayScreen.cs
51180537 | 51180628 | 51180727 |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03";
} else { Constants.MAP_NAME = "map02"; lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; MediaPlayer.Stop(); MediaPlayer.Play(song3); playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01.txt"; playScreen.LoadContent(); playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); } </geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03"; MediaPlayer.Stop(); } else { Constants.MAP_NAME = "map02"; MediaPlayer.Stop(); lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; MediaPlayer.Play(song4); playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01"; MediaPlayer.Play(song5); Constants.ascore = 0; playScreen.LoadContent(); playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); } </geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03";
} else { Constants.MAP_NAME = "map02"; lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01.txt"; playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); </geshi> |
- 51180537 และ 51180644
โค้ด LoadContent ใน PlayScreen.cs
- 5210400433 กับ 5210404803
โต้ดจัดการ Bullet กับ Brick ใน GameState.cs
5210450040 | 5210450058 |
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet) { effect7.Play(); objectsToRemove.Add(bullet); brick.Damage(1); if (brick.Hp <= 0) { objectsToRemove.Add(brick); score += brick.Score; if (brick.Item != null) { Item item = brick.ReleaseItem(); objectsToAdd.Add(item); } } } </geshi> |
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet) { effect7.Play(); objectsToRemove.Add(bullet); bullet.CollideWithBrick(brick); brick.Damage(1); if (brick.Hp <= 0) { objectsToRemove.Add(brick); score += brick.Score; if (brick.Item != null) { Item item = brick.ReleaseItem(); objectsToAdd.Add(item); } } } </geshi> |