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== Collision detection: cc.Rect ==
 
== Collision detection: cc.Rect ==
  
Previously, we have implemented our own collision detection routine.  However, Cocos2d-html5 has provided us with a few nice collision detection tools.
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Previously, we have implemented our own collision detection routine.  However, Cocos2d-html5 has provided us with a few nice collision detection tools. See [http://www.cocos2d-x.org/reference/html5-js/V2.2.2/symbols/src/E__Projects_cocos2d-html5_cocos2d_core_cocoa_CCGeometry.js.html code here.]
  
 
=== Bounding boxes and world co-ordinates ===
 
=== Bounding boxes and world co-ordinates ===

รุ่นแก้ไขเมื่อ 05:34, 26 กุมภาพันธ์ 2557

This is part of 01219245.

This guide is very short. It only discuss various techniques in implementing platform games.

Here are a few useful links:

Collision detection: cc.Rect

Previously, we have implemented our own collision detection routine. However, Cocos2d-html5 has provided us with a few nice collision detection tools. See code here.

Bounding boxes and world co-ordinates

Intersection

Falling on top

Cocos-platform-fall-through.png

Example code

Cocos-jumper-platform.png

This is a sample Cocos2d-html5 project that has a jumper over a set of blocks. It implements simple physical movement and rectangular collision detection. View its source code at Bitbucket.