ผลต่างระหว่างรุ่นของ "RDHR Project"
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Cardcaptor (คุย | มีส่วนร่วม) |
Cardcaptor (คุย | มีส่วนร่วม) |
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| แถว 1: | แถว 1: | ||
== Grammar for Scene Description Language == | == Grammar for Scene Description Language == | ||
<scene> ::= <camera> <colors> <lights> <objects> | <scene> ::= <camera> <colors> <lights> <objects> | ||
| − | + | ||
<camera> ::= camera { | <camera> ::= camera { | ||
eye <three-floats> | eye <three-floats> | ||
| แถว 8: | แถว 8: | ||
fov <float> | fov <float> | ||
} | } | ||
| − | + | ||
<colors> ::= colors { | <colors> ::= colors { | ||
<color-binding-list> | <color-binding-list> | ||
} | } | ||
| − | + | ||
<color-binding-list> ::= <color-name> = <rgb> <color-binding-list> | | <color-binding-list> ::= <color-name> = <rgb> <color-binding-list> | | ||
__empty-string__ | __empty-string__ | ||
| − | + | ||
<color-name> ::= $<name> | <color-name> ::= $<name> | ||
| − | + | ||
<lights> ::= lights { | <lights> ::= lights { | ||
<light-binding-list> | <light-binding-list> | ||
} | } | ||
| − | + | ||
<light-binding-list> ::= <light-name> = <light-specification> <light-binding-list> | | <light-binding-list> ::= <light-name> = <light-specification> <light-binding-list> | | ||
__empty-string__ | __empty-string__ | ||
| − | + | ||
<light-name> ::= @<name> | <light-name> ::= @<name> | ||
<light-specification> ::= <diffuse-light> | <light-specification> ::= <diffuse-light> | ||
| − | + | ||
<light> ::= <light-name> | <light-specification> | no_emission | <light> ::= <light-name> | <light-specification> | no_emission | ||
| − | + | ||
<diffuse-light> ::= diffuse_light { | <diffuse-light> ::= diffuse_light { | ||
<color> | <color> | ||
} | } | ||
| − | + | ||
<color> ::= <color-name> | <rgb> | <color> ::= <color-name> | <rgb> | ||
| − | + | ||
<rgb> ::= rgb <three-floats> | <rgb> ::= rgb <three-floats> | ||
| − | + | ||
<three-floats> ::= <float> <float> <float> | <three-floats> ::= <float> <float> <float> | ||
| − | + | ||
<objects> ::= <object> <objects> | | <objects> ::= <object> <objects> | | ||
__empty-string__ | __empty-string__ | ||
| แถว 51: | แถว 51: | ||
<light> | <light> | ||
} | } | ||
| − | + | ||
<triangle> ::= triangle { | <triangle> ::= triangle { | ||
<three-floats> | <three-floats> | ||
| แถว 59: | แถว 59: | ||
<light> | <light> | ||
} | } | ||
| − | + | ||
<transform> ::= transform { | <transform> ::= transform { | ||
<transform-list> | <transform-list> | ||
<objects> | <objects> | ||
} | } | ||
| − | + | ||
<transform-list> ::= <one-transform> <transform-list> | | <transform-list> ::= <one-transform> <transform-list> | | ||
__empty-string__ | __empty-string__ | ||
| แถว 81: | แถว 81: | ||
scale_z <float> | scale_z <float> | ||
<matrix> | <matrix> | ||
| − | + | ||
<matrix> ::= matrix { | <matrix> ::= matrix { | ||
<sixteen-floats> | <sixteen-floats> | ||
} | } | ||
รุ่นแก้ไขเมื่อ 06:32, 1 กุมภาพันธ์ 2551
Grammar for Scene Description Language
<scene> ::= <camera> <colors> <lights> <objects>
<camera> ::= camera {
eye <three-floats>
at <three-floats>
up <three-floats>
fov <float>
}
<colors> ::= colors {
<color-binding-list>
}
<color-binding-list> ::= <color-name> = <rgb> <color-binding-list> |
__empty-string__
<color-name> ::= $<name>
<lights> ::= lights {
<light-binding-list>
}
<light-binding-list> ::= <light-name> = <light-specification> <light-binding-list> |
__empty-string__
<light-name> ::= @<name>
<light-specification> ::= <diffuse-light>
<light> ::= <light-name> | <light-specification> | no_emission
<diffuse-light> ::= diffuse_light {
<color>
}
<color> ::= <color-name> | <rgb>
<rgb> ::= rgb <three-floats>
<three-floats> ::= <float> <float> <float>
<objects> ::= <object> <objects> |
__empty-string__
<object> ::= <mesh> | <triangle> | <transform>
<mesh> ::= mesh {
file <quoted-string>
<color>
<light>
}
<triangle> ::= triangle {
<three-floats>
<three-floats>
<three-floats>
<color>
<light>
}
<transform> ::= transform {
<transform-list>
<objects>
}
<transform-list> ::= <one-transform> <transform-list> |
__empty-string__
<one-transform> ::= translate <three-floats> |
translate_x <float> |
translate_y <float> |
translate_z <float> |
rotate <three-floats> <float> |
rotate_x <float> |
rotate_y <float> |
rotate_z <float> |
scale <three-floats> |
scale_x <float> |
scale_y <float> |
scale_z <float>
<matrix>
<matrix> ::= matrix {
<sixteen-floats>
}