ผลต่างระหว่างรุ่นของ "01219245-56"
ไปยังการนำทาง
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Jittat (คุย | มีส่วนร่วม) (→Labs) |
Jittat (คุย | มีส่วนร่วม) (→Labs) |
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แถว 32: | แถว 32: | ||
** ''Notes:'' If you want to work with cocos2d-x, you'll need to use firefox if you want to run your game from URL <tt>file://</tt>. If you want to use Chrome, follow these [[01219245/cocos2d chrome setup|instructions]]. Don't forget to disable JavaScript cache. | ** ''Notes:'' If you want to work with cocos2d-x, you'll need to use firefox if you want to run your game from URL <tt>file://</tt>. If you want to use Chrome, follow these [[01219245/cocos2d chrome setup|instructions]]. Don't forget to disable JavaScript cache. | ||
** [[01219245/cocos2d/Sprites|Tutorial 100: Sprites]] | ** [[01219245/cocos2d/Sprites|Tutorial 100: Sprites]] | ||
− | ** [[01219245/cocos2d/Gozilla Shoot Game|Tutorial 100.5: Gozilla Shoot Game]] | + | ** (optional) [[01219245/cocos2d/Gozilla Shoot Game|Tutorial 100.5: Gozilla Shoot Game]] |
*** No tutorial text right now, but you can study it from the commit logs and changes from its Git repo at [https://bitbucket.org/jittat/cocos-cannon bitbucket.org]. | *** No tutorial text right now, but you can study it from the commit logs and changes from its Git repo at [https://bitbucket.org/jittat/cocos-cannon bitbucket.org]. | ||
** [[01219245/cocos2d/Sprites2|Tutorial 101: Sprites 2 - Flappy Dot]] | ** [[01219245/cocos2d/Sprites2|Tutorial 101: Sprites 2 - Flappy Dot]] |
รุ่นแก้ไขเมื่อ 02:27, 16 กุมภาพันธ์ 2557
This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab.
เนื้อหา
Announcements
- Register your handle
- Inform the instructor about your progress
- Students' Achievements: Section 450, Section 451
Lectures
- Week 1: Introduction. (slides)
- Modern software development:
- Agile Product Ownership in a Nutshell (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
- Business Model Canvas Explained is a nice clip that tells you what business thinks when developing a new product.
- Development and Deployment at Facebook is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
- Modern software development:
Labs
- Preparations: Various practical skills (we will discuss these topic in class as well.)
- Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
- Various how-to:
- Windows:
- Linux:
- Various how-to:
- Master your Editor/IDE:
- Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
- Version control system with Git
- Getting Started with JavaScript
- Cocos2d-x
- Notes: If you want to work with cocos2d-x, you'll need to use firefox if you want to run your game from URL file://. If you want to use Chrome, follow these instructions. Don't forget to disable JavaScript cache.
- Tutorial 100: Sprites
- (optional) Tutorial 100.5: Gozilla Shoot Game
- No tutorial text right now, but you can study it from the commit logs and changes from its Git repo at bitbucket.org.
- Tutorial 101: Sprites 2 - Flappy Dot
- Small Tutorial 102: Actions, spritesheets, sound effects
- Tutorial 103: PacMan 1
Links
- JavaScript