ผลต่างระหว่างรุ่นของ "01219245/cocos2d/Maze"
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Jittat (คุย | มีส่วนร่วม) |
Jittat (คุย | มีส่วนร่วม) |
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แถว 8: | แถว 8: | ||
== Maze & maze data == | == Maze & maze data == | ||
+ | : ''Notes: Cocos2d-html5 supports TMX tilemap ([http://www.cocos2d-x.org/wiki/TileMap read more]), however in this program, we shall do it manually.'' | ||
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+ | Our maze consists of a set of smaller 40x40 sprites. Let's create an image for the wall try to show that on the screen. | ||
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+ | Create a 40x40 block image and save it in <tt>res/images/wall.png</tt>. Note that in this program, we will place all resources in <tt>res</tt> directory. Follow the steps in [[01219245/cocos2d/Sprites2#Technicalities:_preloading_of_resources|Flappy dot]] to preload this image as a resource. | ||
== Moving the pac-man (blocky movement) == | == Moving the pac-man (blocky movement) == |
รุ่นแก้ไขเมื่อ 23:04, 18 กุมภาพันธ์ 2557
- This is part of 01219245.
In previous tutorials, we developed games with objects moving freely in the screen. In this tutorial, we will create a game where objects moves in the scene defined by game data. We will re-create a simpler version of Pac-Man. The game screen is shown below.
เนื้อหา
Steps
Maze & maze data
- Notes: Cocos2d-html5 supports TMX tilemap (read more), however in this program, we shall do it manually.
Our maze consists of a set of smaller 40x40 sprites. Let's create an image for the wall try to show that on the screen.
Create a 40x40 block image and save it in res/images/wall.png. Note that in this program, we will place all resources in res directory. Follow the steps in Flappy dot to preload this image as a resource.