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== Lectures ==
 
== Lectures ==
  
* Week 1: Introduction.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-01-intro.pdf slides])
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* Week 1 (Jan 24): Introduction.  ([http://theory.cpe.ku.ac.th/wiki/images/01219245-01-intro.pdf slides])
 
** Modern software development:
 
** Modern software development:
 
*** [http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell Agile Product Ownership in a Nutshell] (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
 
*** [http://blog.crisp.se/2012/10/25/henrikkniberg/agile-product-ownership-in-a-nutshell Agile Product Ownership in a Nutshell] (by Henrik Kniberg) gives an overall view on how software development is a collaboration between developers and stakeholders (users) and how important communication is.
 
*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
 
*** [https://www.youtube.com/watch?v=QoAOzMTLP5s Business Model Canvas Explained] is a nice clip that tells you what business thinks when developing a new product.
 
*** [https://www.facebook.com/publications/514128035341603 Development and Deployment at Facebook] is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
 
*** [https://www.facebook.com/publications/514128035341603 Development and Deployment at Facebook] is a paper describe how things work at Facebook, i.e., how Facebook can develop new features at a rapid rate while having increasingly large number of engineers.
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* Week 2 (Jan 31): Incremental & iterative development ([http://theory.cpe.ku.ac.th/wiki/images/01219245-02-incremental-development.pdf slides])
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* Week 3 (Feb 21): Game design principles.  Practice on task breakdown.
  
 
== Labs ==
 
== Labs ==

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This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab.

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Announcements

Lectures

  • Week 1 (Jan 24): Introduction. (slides)
    • Modern software development:
  • Week 2 (Jan 31): Incremental & iterative development (slides)
  • Week 3 (Feb 21): Game design principles. Practice on task breakdown.

Labs

  • Preparations: Various practical skills (we will discuss these topic in class as well.)
    • Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice.
      • Various how-to:
        • Windows:
        • Linux:
    • Master your Editor/IDE:

Links