ผลต่างระหว่างรุ่นของ "01219245-58"

จาก Theory Wiki
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** Planning for the 3rd iteration ([http://theory.cpe.ku.ac.th/wiki/images/01219245-08a-planning-3rd-iteration.pdf slides])
 
** Planning for the 3rd iteration ([http://theory.cpe.ku.ac.th/wiki/images/01219245-08a-planning-3rd-iteration.pdf slides])
 
** Practice TDD for objects with states ([http://theory.cpe.ku.ac.th/wiki/images/01219245-09a-tdd-practice2.pdf slide])  
 
** Practice TDD for objects with states ([http://theory.cpe.ku.ac.th/wiki/images/01219245-09a-tdd-practice2.pdf slide])  
** Template: [http://theory.cpe.ku.ac.th/wiki/images/219245-practice2.zip 219245-practice2.zip]
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*** Template: [http://theory.cpe.ku.ac.th/wiki/images/219245-practice2.zip 219245-practice2.zip]
  
 
== Labs ==
 
== Labs ==

รุ่นแก้ไขปัจจุบันเมื่อ 02:09, 22 เมษายน 2559

This is a course homepage for 01219245/01219246 Individual Software Process and Individual Software Process Lab for 2nd semester, academic year 2558.

Announcements

Lectures

  • Week 1 (Jan 22):
    • Introduction. (slides)
    • Modern software development:
    • Coding convention. (slides)
    • Practice on task breakdown. (slides)
  • Week 2 (Feb 12):
    • Incremental & iterative development (slides)
    • Planning 1. (slides)
  • Week 5 (Mar 11):
    • Project-related practices: remote repository setup, 1st iteration task breakdown, time tracking, game mechanic test cases.
  • Week 7 (Apr 1):
    • Estimation (slides)
    • Planning for the 2nd iteration (slides)
    • Code cleaning practice

Labs

Preparations

Various practical skills (we will discuss these topic in class as well.)

  • Command-line shell: In the modern era of computing, we usually enjoy using nice GUI program to work with our files and folder. However, command-line interface still wins in many aspects. It can be much faster and more accurate. In many cases, e.g., in server maintenance and in many DevOps's activities, command-line interface is the only choice. Here are a few how-to:
  • Master your Editor/IDE:

Git

JavaScript

Cococs2d-JS

We will use Cocos2d-JS as a game development framework.

Video clips

  • Git
    • Part 1 - covers the following commands: init, status, add, commit, diff, log
    • Part 2 - covers how to ignore files
    • Part 3 - covers basic branching mode and how to move the HEAD around the commit graphs
  • JavaScript: basic
    • Part 1 - introduction, variables, control flows.
    • Part 2 - functions, I/O with alert() and prompt()
    • Part 3 - how to generate random numbers

Links