418383/418587 ภาคปลาย 2553/คะแนนการบ้าน 2
รุ่นแก้ไขเมื่อ 10:22, 20 มีนาคม 2554 โดย Cardcaptor (คุย | มีส่วนร่วม) (→โค้ด LoadContent ใน PlayScreen.cs)
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คะแนน
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โค้ดเปลี่ยนด่านใน PlayScreen.cs
51180537 | 51180628 | 51180727 |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03";
} else { Constants.MAP_NAME = "map02"; lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; MediaPlayer.Stop(); MediaPlayer.Play(song3); playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01.txt"; playScreen.LoadContent(); playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); } </geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03"; MediaPlayer.Stop(); } else { Constants.MAP_NAME = "map02"; MediaPlayer.Stop(); lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; MediaPlayer.Play(song4); playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01"; MediaPlayer.Play(song5); Constants.ascore = 0; playScreen.LoadContent(); playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); } </geshi> |
<geshi lang="csharp"> else if (playScreen.gameState.BrickCount <= 0) { if (lv == 3) { Constants.MAP_NAME = "map03";
} else { Constants.MAP_NAME = "map02"; lv = 3; } playScreen.LoadContent(); if (lv2 != 3) { lv2 += 1; playScreen.Game.SwitchScreen(Constants.NEXT_LV_SCREEN_NAME); } else { lv = 1; lv2 = 1; Constants.MAP_NAME = "map01.txt"; playScreen.Game.SwitchScreen(Constants.GAME_CLEARED_SCREEN_NAME); } } else if (playScreen.keySensor.IsKeyTyped(KeyMapping.pauseKey)) playScreen.ChangeState(playScreen.pauseState); </geshi> |
- 51180537 และ 51180644
โค้ด LoadContent ใน PlayScreen.cs
- 5210400433 กับ 5210404803
โต้ดจัดการ Bullet กับ Brick ใน GameState.cs
5210450040 | 5210450058 |
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet) { effect7.Play(); objectsToRemove.Add(bullet); brick.Damage(1); if (brick.Hp <= 0) { objectsToRemove.Add(brick); score += brick.Score; if (brick.Item != null) { Item item = brick.ReleaseItem(); objectsToAdd.Add(item); } } } </geshi> |
<geshi lang="csharp"> void HandleSpecificCollision(Brick brick, Bullet bullet) { effect7.Play(); objectsToRemove.Add(bullet); bullet.CollideWithBrick(brick); brick.Damage(1); if (brick.Hp <= 0) { objectsToRemove.Add(brick); score += brick.Score; if (brick.Item != null) { Item item = brick.ReleaseItem(); objectsToAdd.Add(item); } } } </geshi> |