01219245/cocos2d-html5/Sprites
- This is part of 01219245.
In this tutorial, we will create a simple html5 program with Cocos2d-x.
In what follows, you should use Firefox as a browser. Chrome has stricter permission so if you want to view Cocos2d-html5 game, you'll have to install a web server software in your laptop.
Getting started
- This tutorial is based on Cocos2d-html5 version 2.2.2, however, it should work for other versions as well.
Download the library Cocos2d-html5 from here.
Find a location for the library and unzip the library there. In that directory, it should look like this:
\- Cocos2d-html5-v2.2.2 |- AUTHORS.txt |- CHANGELOG.txt |- cocos2d |- extensions |- external |- HelloHTML5World |- index.html |- lib |- licenses |- README.mdown |- samples |- template \- tools
Let's create directory mygames inside Cocos2d-html5-v2.x.x and we will put all our games there.
\- Cocos2d-html5-v2.2.2 |- .. \- mygames
A Cocos2d-html5 application needs a few start-up codes. While Cocos2d-html5 provides template files for us, we shall use a slightly modified template instead. You can download it at 219245-template.zip.
To get started, download 219245-template.zip and unzip it into mygames. Rename directory 219245-template to tutorial1 and create a Git repository there.
Starting code
There are 3 main files for loading a Cocos2d-html5 game. In this section, we shall describe what should be in each file, and the changes we made from the original template.
- index.html
- cocos2d.js
- main.js