01219245/cocos2d-js/Sprites/old getting started
รุ่นแก้ไขเมื่อ 16:07, 15 กุมภาพันธ์ 2559 โดย Jittat (คุย | มีส่วนร่วม) (หน้าที่ถูกสร้างด้วย 'Make sure you get the framework installed properly. Follow instructions here. In the steps that f...')
Make sure you get the framework installed properly. Follow instructions here.
In the steps that follow, we will create a new Cocos2d-JS application. These are the steps that you have to do when you want to start a new project.
First, find a location in your file system to keep your work. We will name our first project as tutorial1. We will create our first project by calling
cocos new tutorial1 --no-native -l js
- Notes: The options --no-native is important because it tells Cocos2d-JS not to try to compile our program for other platforms (e.g., for Android or iOS).
The script will create a directory tutorial1 for your project with a sample HelloWorld code, for which we shall delete later, but for now let's make sure it is runnable.
cd tutorial1 cocos run -p web
You will see a web page with spanning image. If this is working, hit ctrl-c in the console to stop the web server.